Originalsaveload Use transparent dialog boxes in 16 color scenes Uses TTS to read subtitles, if TTS is available. Tts_enabled_objects Enable Test to Speech for Subtitles Uses TTS to read descriptions, if TTS is available. Uses TTS to read text in the game, if it is available.Įnable_color_blind Enable Test to Speech for Objects and Options Updates the end credits with corrected credits for the Spanish voice actors. Use_crawl_subs Fix credits for voice actors When running, McCoy won’t start slowing down as soon as the player stops clicking the mouse.ĭisable_stamina_drain Show subtitles during text crawlĭuring the intro cutscene, show subtitles during the text crawl. When disabled, the game targets 60 fps.įrames_per_secondfl Disable McCoy’s quick stamina drain Targets a maximum of 120 frames per second (fps). Nodelaymillisfl Max frames per second limit This mode might result in high CPU usage. Shorty Frame limiter high performance modeĪvoids use of delayMillis() function. Shrinks the actors and makes their voices high pitched. Prefer_digitalsfx Disable fade-out effectsĭon’t fade every screen to black when leaving a room.Īdds laughter after the actor’s line or narration. Uses digital sound effects instead of synthesized ones. Plays music using the tempo of the Windows version of the game (faster than the DOS version)ĭos_music_tempos Prefer digital sound effects Plays music using the tempo of the DOS version of the game (slower than the Windows version)ĭos_music_tempos Use Windows version music tempos Depending on the game, this prevents cut-off notes, adds extra notes or instruments, and/or adds stereo. OP元 features are used when AdLib is selected. Shows a command prompt window and pauses the game, instead of a real-time prompt.Īdds a game speed menu, similar to the PC version. Herculesfont Pause when entering commands Uses the Hercules hi-resolution font, when the font file is available. Uses an alternative palette, common to all Amiga games.Įnables mouse support for movement and in game menus. Originalsaveload Use an alternative palette Uses the original save/load screens instead of the ScummVM screens. Scanlines Always use sharp monochrome textĭoes not emulate NTSC artifacts for text. Uses color graphics instead of monochrome graphics.ĭarkens every other scanline to mimic the look of a CRT display. To find out which engine powers your game, have a look at the ScummVM Supported Games wiki page or group games by Engine in the Launcher.Įngines: ADL | AGI | AGOS | Bladerunner | Buried | CGE | CGE2 | Chewy | Cine | Drascula | Dreamweb | Freescape | Griffon | GrimE | HDB | Hopkins | Hypno | Kyra | Lure | MADE | MADS | mTropolis | Myst3 | Neverhood | SCI | SCUMM | Sherlock | Sky | Stark | Supernova | Sword2 | Sword25 | Toltecs | Trecision | Ultima | Wintermute | Xeen | ZVisionĮmulates the composite output to an NTSC TV. The Game tab also shows settings unique to the game engine for the selected game. Specifies the original platform of the game. Select the correct language to ensure that subtitles display correctly, especially for non-English games. For games that have a single language hardcoded, this option does not change the language of the game, it only affects the subtitles. Shows the full title of the game, as well as some basic information such as original platform and language.įor games that were released with support for multiple languages, this options changes the language of the game. The ID can also be used for launching the game from the command line. Edit this name as required, but use only numbers, letters and hyphens. The configuration key is listed in italics after each setting description. The menu opens on the Game tab.Īll settings can also be changed in the Configuration file. If the Launcher is in grid view, select the game and then select the gear icon in the popup window. Use the Game tab to display and change information about how the game isįrom the Launcher, highlight the game in the games list, and select the Game Options button.
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